Tuesday, May 4, 2010

Presentations 5 and 6. ( 4/26/10-4/29/10)

Dan:

Very interesting topic. Since I play XBL I really see how the communication that is built in the community is one of the reasons people are attracted to online multi player games. I think you have some strong points to combat the fodder from the mainstream media, which believe there is nothing to learn from games. While kids may not learn mathematics they are learning valuable social skills and strategy .

Micheal:

I think you had a ton of information but you need to find an argument within your stuff. You told me a lot about what could happen and less about why it happens. This topic is something that happens everyday and I think you have a lot of valid research but you need to narrow your aim.


Lee:

At first your theory was hard to grasp but I actually really understood what you were speaking about. The way I interpreted it was, if we hide things in the shadows they will fester and become worse because of it. Because people use Youtube as a way to speak people are exposed to the negatives and the positives of certain situations or debates. From this they can gain their own opinions. I agree that Youtube has revolutionized the way we people can protest but is that is main use?


Angela:

Although my example in class, about robot wars, was bad, I think you’re on to something with the experience a kid gets with hands on learning. Its also prevalent to say that the reason I retained the information (I did retain some. lol),
I did when making that robot in 8th grade, is because it was entertaining. It held my attention. Studies shoe that it takes several hours and then several more hours to alter the brain to learn certain things. Video games sometimes last that long!? Anyway, the more entertaining it is the more a child will learn.


Derek:

Speedy presentation but I get it. Mobile phones are changing the way information gets from person to person. There’s no question that the phone has created a third arm for its user, we depend on our phones immensely. The serious question is, is how can it be shared? The digital divide question for this subject becomes an economical issue. Not ever nation has the capabilities to have the net works and such, and what would happen if they did?


Kristin:


H.O.P.E is very clever. An everyday program where kids can learn about the good and the bad of the net, it’s GENIUS. I think once you formulate your plan it will be cool to see what you come up with. The hardest part of your paper will be to describe why it should stay important to the school system and not die out like the DARE program.


Thursday 4/29/10


Brent R:

Advertisement on the phone is becoming a huge commodity for many companies. Its allowing them to have a physical impact, through the use of digital offers, on their customers. Its very interesting to read some of the misconceptions people have about locative awareness. It would be cool if you looked into, what happens when companies take it to far. Like FB giving peoples information out and such

Cynthia:

The representation of people on the Internet makes me think of the Alllooksame.com site we talked about in class. I think the western media dominance has a huge impact on the way people are seen in America and in other countries. It also somewhat shapes the way people think they should act. Because everybody, well most, have access to the Internet it broadens the information than people see. Most often than not, people build misconceptions about certain cultures from what they see on the Internet but is this wrong. I say yes, but how can we blame country dependent Internet information.


Neil F:

Cell phone culture migration issue. You seem to have everything in order but lie I asked Derek, what’s the one thing that could potentially close the gap in the digital divide?


Josh:

Internet activism is used to gather groups of people, donate money, gain gathers to certain illegal activates (which some deem legal), and so forth. The Possibilities are endless. I think you had a ton of good research but you need to narrow your question down to , why has the internet become so powerful in the activism world?

Friday, April 23, 2010

Presentations 3 and 4

Mark:

He spoke about online environmental activism. You had a lot of great information in the topic, you even showed examples of an application that helps call out companies on their energy wasting. I think there is a lot to say about environmental activism in cyber space. I would say one of your strong points could be the way in which you describe cyberspace and its ability to stream information in the quickest way possible. Because we can constantly have something on us, like our phones, that can track our environmental footprint says something about how far we have come in promoting environmental safety and awareness.

Sarah:

I think your paper is heading in the right direction. What you want to do is support the idea that, although people often do act different in a virtual site its usually for a particular reason. When you asked me to describe why I took some pictures of my FB I told you it was to eliminate the access factor. Because my potential boss can look at anything he wanted, he might get the wrong impression by the pictures. I’m changing the pictures, not to change that I am online but to skip the explanation part to my boss. In a sense keeping them on a path.

Cassie:

You talked about the use of social networking in the classroom, which leads to a pretty interesting topic. I think it would be interesting to see how kids would react to a blog in the classroom. I think it would give children something they are going to get in the future and could possible be utilized as a great learning tool. Not only would kids learn how to communicate digitally they would learn the fundamentals of networking

Dena:

I think your argument was good but needs to be narrowed down from what I’ve heard. There’s defiantly something to be said about self-censorship issues on the net and how you are defiantly on your own for the most part. There are sights that are governed but are often communities of people that know each other, then you have sights like Chat Roulette which completely give a person full control of their actions. I think Julie said it best with, “ were all alone on the net, all the time”

Michelle:

Good over all information and presentation. I think that the world is defiantly blending into a virtual reality type space. One of the things I was thinking about is the invention of the virtual simulator that NASA uses for training. They can’t train in space everyday so they must enter a virtual world within our own world. On a smaller scale you can talk about the evolution of camera conferencing.


Brittney:

I think you had a lot of information and spent a ton of time researching. Narrow down your argument to one thing and I think you will have a really strong paper. Locative advertisement can defiantly be paralleled to the mobile phone. You had some good examples in there like Foursquare. If you talk about how we as a society are so dependent on our cell phones and explain why we have sites FS it would bridge the gap to why the advertisement is important in the first place.


Mark #2:

I like your topic and there was some good stuff about WOW. I think instead of just talking about the elements in the game you should talk about the community and gaming and how or why it’s so important to are growing society. I defiantly agree that online games encourage teamwork and strategic planning. If you bridge this together with its importance to the generations of online players it will only make your paper stronger.

Kris:

Your like a ninja in the grass, I think you’ve got a really well put together paper. Your issue is that Fragmentation will continue to perpetuate the digital divide, which I agree with. Although, like you said, there are some answers but still a lot of closed doors to open.


Nice work People!

Saturday, April 17, 2010

Presentation Day #2

Katie:

I think you are on to something with administrative proposal. Like Julie said in class, it’s hard to pitch a business plan for an imaginary clientele. You’ve done some really good thinking and research for your proposal. I think, like you mentioned in your presentation, after the technology has been implemented into the school system we will need a plan to make sure it is still being properly utilized. Good job

Beau:

Gaming and the bad representation it can take on, is what I came away from your presentation with. More importantly you’ve put some good man-hours in researching the Da Vinci Surgical System. This example alone should support your argument, that gaming is affecting technology and the way it’s developed. I fully agree that simulations of any type can be linked back to simple video games. Good stuff buddy

James:

You need to not suck so bad, make you argument clear and focus on “Representational competence” .


Hans:

You focused on the advantages and some disadvantages of having social networking with us at all times. There is defiantly some interesting content here and I think the three or Four “C” directions are the way to go. I think if you show more personalized examples (like your grandparents pictures) of the bridging between the old and new and the accessibility of old content on the web you thesis will come together nicely. You have all the content its just putting it in the right order. 5 stars for presentational RAD-ness !

Spencer;

Really enjoyed your topic and I feel you had some really good content. There was allot of detail in your presentation, which some of it, I feel could be left out. You were really on to something when you talked about the graphic nature video games have. I don’t think video games can physically prepare soldiers for combat but I think video games have some what desensitized the modern solider. The grenade talk in your presentation also presented a good point. In real life we cant throw grenades four hundred feet with perfect accuracy but effectively that’s where we can draw the line. We learn what the grenade can do, what it looks like, its name and so forth in the video game, but we also know we cant chuck it a million miles. A lot of good content and a very interesting topic.
Nice work.

Thursday, April 8, 2010

First day of presentations

Lorena:

China- Communication crisis seems like a great topic, In particular your focus on technological censorship and China’s human rights issues. What really caught my attention was the censorship photo of the little girl being executed and the fact that would not show up on a chinese web server. If you think about westernized censorship, we have a lot more roaming space BUT America itself still has strict censorship regulations, more so than European nations. From what I’ve read this has to do with the vast majority of the country being Christian. Going back to the China issue, it’s no secret that the Chinese government has a sort of Gung-ho attitude with certain issues, which I say, would be from over population and improper economical statues. These above reasons could be why the Chinese government try to hold information back from people on the web. Here is a quick list of things that are very common in Chinese society today and some issues that may impact the governments decisions. (http://chinaview.wordpress.com/10-things-to-know-about-china/
I think if you explain why the Chinese Government harbors its people from its own history or issues, your paper would be as powerful as that execution picture in class. Great job.

Sheila:

Just like I mentioned in class, I think going with the Club-Penguin site as your main topic would help explain your example of genderless sites, which after time, take on gender identities. Here is a good article about the identity’s and the worries about CP from the Chicago Tribune http://www.chicagotribune.com/news/nationworld/chi-0703080167mar08,0,7203137.story
You could even talk about features as simple as, what color you can make your Penguin Avatar or the accessories you choose to dress your penguin in. Obviously the makers of the game made items in the game that people would connect genders with. For example, a girl would pick a pink scarf and generally a guy wouldn’t. I would think that because the sites or games are made by males or females they naturally have to have some gender aspects in them. You could even talk about movies, say for instance the new Pixar flick, Dragons. The Boy Dragons generally have more of an erratic movement and a boyish voice , where as the girls look almost identically the same BUT given a little eyeliner and more of a gentile movement.
Hope that helps, good stuff SHEESHEE

Maurice:

I find this topic super interesting. In particular,( like I said in class) the issue of the weather and how the grower obtains the information in the quickest way possible. This is essential information for me when I receive crop samples from various grower groups around the US. Dealing with recoveries of Pesticide residue I extract from certain crops, we are able to tell if the crops have been over or under stimulated with various weather conditions. Depending on the certain type of crop, this can play a major role in our recoveries of protective pesticide percentages. If the grower has inadequate information dealing with weather conditions they could potential harm their crops and loose safe pesticide protection. This ultimately creates bacteria and viruses, or in the recent USEPA Washington Apple project I worked on, cause Fire blight, which is a destructive bacteria that kills blossoms, shoots, limbs, and, sometimes, entire trees. With the advancements in technology most of the small grower groups, from what I’ve seen over the last 3 years, have been given the gift of smart phones and are ultimately on target with weather predictions, as much as the big corporations. Like you said in your presentation, “ cell phones cut out the middle man”. I think you have a great paper idea to support that statement.
Plus, your Maurice and you know a ton of stuff.
Hopefully that helped.

Here is a recent article from Yakima that will defiantly help you.
This software allows farmers who use mobile devices equipped with a Web browser to access weather data from the network while in the field.
http://www.yakima-herald.com/stories/2010/03/03/the-ifarm-weather-alerts-sent-to-farmers-cell-phones


Corrinda:

Since we're kind of doing the same paper I like your topic already. We talked in class about Marc Prensky’s book, “Don’t Bother Me Mom, I’m Learning” and the good stuff in the book. I’m pretty deep into the book and really like his idea of children being “Digital Natives”. He says the kids of today are programmed differently and need game based learning to move forward. I notice you talked about what style of games confront children with learning opportunities, and I think you can make that message stronger if you first talk about how parents (Which Prensky calls “Digital Immigrants”) should talk about games with there kids and learn the languages of a new age. The example in class of the matching game is perfect, we learn something by just pressing the button. The very first thing we learn in that game is that we need to hit two squares to reveal the items. We learn no matter what. Here is an article I’m pulling ideas from in a recent Wired.com interview with James Gee.
http://www.wired.com/wired/archive/11.05/view.html
I think your paper will come together really well when you tie together the facts. One point I would make is that the teachers must acquire new gaming and technology savvy to teach properly. Because kids are growing up In a technology frenzied culture they will easily sniff out an old style learning lesson and be unenthusiastic.

Good luck


Cynthia:

The topic of how the Internet sways politics is a very interesting one. With the recent election of Obama, we had mass amounts of voters that were provoked from online propaganda. The fact that Obama is the first black president in our history, it was no secret that it was going to stir up the cyber-culture, sending it on a whirled wind adventure. Just like anything that goes “Viral” on the Internet mass attention is usually given to it. In our last blog assignment I talked about how social networking sites are being utilized by modern news stations, In a nut shell, this is what Obama did. And it was Brilliant. He utilized the Internet and its social tools; in return supporters loved the fact that he was doing that. And who uses the Internet the most? Our younger generation. It had such and impact on the people because they felt like they had a closer connection in such a big event. I think linking the cultural statues of the people around the time of the elections to, how the internet helped people spread their opinion, through self journalism, will lead to a great paper

Good luck, Here is an article on some of the ways Obama Utilized the internet for votes.
http://bits.blogs.nytimes.com/2008/11/07/how-obamas-internet-campaign-changed-politics/

Saturday, April 3, 2010

Extra Credit blog for Post 10

The article entitled, “The internet in the Aftermath of The World Trade Center Attack” describes the way in which the Internet had an effect on the news the world was getting. It also brings up the controversy issue, that the terrorists who were involved in the attacks may have used encrypted porn or even steganography to communicate and synchronize the attacks. The article goes onto explain the ways in which the internet was used as a resource on the attacks for thousands of people, in that present time and after. One of the key sites in where to go after attacks was the Red Cross website. The Red Cross received so many hits on their website that Aol, yahoo and Amazon began to accept donations for the Red Cross to help them during there capacity overload. The article explains how the web really gives people the opportunity to be helpfully in a new way, in the Red Cross example, over one billion dollars was made from donators all over the world.

As much as there is good on the Internet there is also the bad. Events like the WTC attacks stired up controversy all over the web. The article talks about how hackers made fake websites to collect money, pictures were circulating of a man supposable on top of the WTC and hate sites were built. Most of these ended up being harmless but people still found away to capitalize on the disaster by registering URLs like, 09112001.com and so forth. It’s crazy the lengths people will go to make a buck and the Internet essential become the store. People took pieces of the WTC and sold it on ebay, this was obviously banned but after awhile became legal again with all the money being given as donations.

The fact that the Internet holds so much wait over us makes it an almost escapable tool. We are subjected to see things like the WTC Hoaxes sites and sellers who are using disasters as viable profitable markets on e-stores. The article is describing the way in which we are so attached to the internet and the level we get are information. I would agree with the statement made in the article, that the internet “Brings us closer, faster to distant people, but its also a tool of terrorist and others who would sabotage human solidarity” (648). By creating such a powerful media platform, like the Internet, we have to realize that the power it posses can be used for good or bad weather we like it or not.

Blog post #10. Breaking-socialmedia-news



Khan is expressing that our technolculture has shifted its focus from merely “web-browsing” to active web browsing. You can see a ton of examples when sites are used to help with natural disasters. When an earthquake in Haiti on September 30th,2009 killed thousands and left hundreds trapped under rubble, companies and others began making blogs/websites to help the situation. Because the technologies we have promoted self-journalism, it gives us the chance to better record ourselves and impact others. We cant go to Haiti or have any real effect on what the government was doing about it but through the use of the internet we had an outlet for the “Peoples” ideas. Kahn states, “The Internet thus a contested terrain, used by left, right and center both dominate cultures and subcultures to promote their agendas and interests” (633). We can say what ever we want and on the web, in some ways, we are self-governed. Theirs obviously places we can’t go inside of the Internet but we generally get to do what we want. One self-governed example would be the online community 4-chan. Mostly known for there programming tricks and moding interests, they set out on a quest to filter youtube with embedded porn (which they dubbed, “pornday), after they herd youtube was shutting down one of the most subscribed to, “youtubers” channel. This happens all the time on the web. With internet savy any body can promote or de-promote what ever they want in internet cultural –politics. (http://www.nowpublic.com/tech-biz/4chan-members-declare-porn-day-attack-youtube) Full story

It really shows as a culture that, when given the opportunity to have some power, we usually focus it. Political activism through the use of digital technology has become huge and has filtered into the realm of the mainstream media. It’s pretty easy to spot when Good Morning America and CNN sign off with something like, “ and check are twitter feed and facebook for more information” and even in the tri-cities when see the local Benton county candidates with social networking emblems on their posters. The Internet is kind of like the Guttenberg press, its revolutionizing the way people can conceive and distribute information across the planet.

Friday, March 26, 2010

Blog Post #9. Proposal number 2

Well here goes attempt two for my paper proposal. I think what I need to focus on is two simple questions: why have video games become portrayed as merely adolescent toys? And what is engaging about this emerging medium? The simple goal of this paper is to show the growth and importance that video games could have in our education system, and address the sterotypical assumptions that the majority of people have about them.
In my paper I will argue for the importance that video games have on there players. In this I will discuss that we need to look past the visual aspects of the game and break it down to its simple learning curve. Often times it’s the visual aspects of the game that make parents and teachers feel there is nothing more than a violent looking game. However, using information from James Gee’s book, What Video Games Have to Teach Us About Learning and Literacy, I will argue that no matter what the game styled a child is confronted with some sort learning situation. I Will also pull from some scholarly sources of examples where video games have been utilized in the class room One example is from the article, Investigating the impact of video games on high school students’ engagement and learning about genetics by Leonard A. Annetta . In this article we here how a teacher created video game on genetics had a significant learning impact on the students in the experiment. This will lead me into, why our culture has a growing community of video game followers? I’m going to argue that video games shouldn’t be viewed as merely a kid’s toy anymore. With our advancements throughout the digital age video games have only grown in popularity. Why? Because, video games have effectively molded learning with engagementand, and in most casese the engament being the achivements. Games help children learn not just what to do, but also work out why they should do it and whether they should do it. Its our Hollywood attituded that have shown video games in a bad light and I want to look past the stereotypes in this paper, getting back to the simple idea of a games

Prenski, Marc. Don't Bother Me Mom--I'm Learning! . Ney York: Paragon House, 2005. 254. Print.

In this book Prenski takes on the task erasing parents’ fears about video games by describing how kids see gaming and what they learn. Prenski moves forward in his book by presenting that games can teach a multitude of skills, including problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing

Gee, James. What video games have to teach us about learning and literacy. Palgrave MacMillan, 2007. Print.

In his book, Gee offers up 36 steps on how video games impact kids. He puts a new spin on how society feels about gaming, convincing parents, teachers and journalist to look at gaming in an educational way. Further more, Gee explains that children learn something from just holding a controller, harnessing their focus and confronting them with a learning situation.

Annetta, Leonard. "Investigating the impact of video games on high school students' engagement and learning about genetics." Computers and Education 53.1 (2009): 74. Print

A scholarly source found on Griffin, this article tells the story of a biology teacher that need a different teaching method. The teacher used a video game that coincided with homework, which not only increased learning levels but excelled in student competence of the course work. Using parts of this article in my paper i will use this as one example to argue video games in the class room.

Collins, Allan, and Richard Halverson. Rethinking education in the age of technology. Teachers College Pr, 2009. Print.

In this article, Collins explains the change in our social structure, educational structure and technological advantage over other country. She brings up issues of the digital divide and its effects on western society and ho teachers should be prepared to utilize the technology that is given to us. In this she finds video games are an excellent resource and should not be over looked.

Gee, James. Good video games + good learning. Peter Lang Pub Inc, 2007. Print.

Just like the other book Gee expands on his education and learning practices explaining what puts the learning in a game.

Friday, March 12, 2010

Paper concept #1. Blog # 8



My paper will focus on games and their contribution to the academic environment. In my paper I will focus on many aspects of gaming, such as: Multitasking, puzzle solving skills, cultural symbolism, social understanding and games that are being utilized in the gaming system. I will also refer back to the documentary Generation Kill, which aired on HBO a few years ago. In this documentary games were studied to show the effect they had on a US Marines and men serving in Iraq. The documentary explains that, video games introduce us to the cruel reality of war and therefore give a solider a preview of what they could potentially see in combat. Additionally Generation Kill provides information of how video games are creating somewhat of a fearless generation. My paper will argue for the expansion of games being used in the class room in any platform style.

Thursday, February 25, 2010

Captains Log #7.learning from PAC-MAN


In this weeks reading I was quit interested in the James Gee and his revelations on gaming and the way we interoperate them. I also think his ideas of learning and gender roles played in perfect with the Mr. Bungle article. Our culture is still struggling to see video games or MUDS as potential learning tools and merely brushing them off as a faze of adolescents. Even though the majority of people think of video games in that sense, there is a growing population of people that are willing to accept that it is a growing part of our culture. Some of the events that take place in these games have emotional effects on there users. It tells us that we are in an age where a non-physical world can be superior to our physical realm. The attachment to a certain video game, for some, is stronger than a real time friend. We could however class these people as nerdy gamers who stay up all night drinking Mt.Dew but that’s not the point. The point is that; people are hugely attached to video games not just because of the fighting or gun-play (well, its kind of apart of it) but manly for the ACHIEVMENTS.

Achievements in a game act as a drug for its players. You could say it’s a game, within a game, within a game and so on. Any game would be boring without them. For instance, think of PAC-MAN if you didn’t have to dodge the ghosts or collect the little yellow pellets, you would be bored out of your mind. The appeal to play the game would be diminished after five minutes. Now, think of what you know about the game. I know that if I collect a blue pellet the ghost will turn white and I can kill them, I know that if I want to escape quickly from left to right I can go through the portals on the side, I also know the ghost are bad, the food gives me points and so on. Because I have invested time into that game it becomes second nature. I’ve acquired a new set of rules and mind frame when playing this game. PAC-MAN is a very simple game but a good example non-the less. Now we have entered the age of first person shooters, third person shooters, locative gaming, MUDS and many more. Our mind processed the simple rules and concepts of PAC-MAN just like it will when we play games with more advanced techniques, like Tomb Rader. Sure, when we first start playing the controls seem foreign but because our minds grasp the simple concepts or achievements first, we begin understand the concept. When we are successful we come back because we want t fulfill more achievements in the game and in our minds. We learn things when the game is based on certain events, placed in a certain settings or placed in a certain era. We learn gender roles, sexual identity, physics from racing games, how to aim a gun from war games and even how to manage money from manger games. Anything and everything is a learning opportunity with video games. From learning how to jump, to figuring out a puzzle to get you to the next level, we’re learning in one way or another.

Video games can hit on all of are sensory nerves and not just some. In our day-to-day living we might find it hard to remember test questions for a test or how to type without looking at the keyboard. But then we go home after a long day, turn on a game, look at a screen, guide a character over a wall, talk to a friend, listen to music, and eat food as if it were second nature. We do it effortlessly because we have learned it and we acquired our talent to do so because we go back for more achievements.

Sincerely,

Capt. J. Dangle

Friday, February 12, 2010



I’m going to start out with saying that I really enjoyed Nakaura and this book. So, the optics of race or more importantly gender roles and racial theory’s were best describe, in my opinion, in Nakamuras Ipod example.


From what we talked about in class and in the fish bowl I gained a general senses that most people think of the colors of an IPod as just colors. What Nakumaru was trying to get across, was that Apple has thrown the most obioves race filled marketing plan and have capitalized. In the reading Eric Sross , a technology journalist, gives credit to apple by saying Apples mastery of the “metaphysical mystery of cool” with its success as “the company that best knows how to meld hardware and software, the company embodied in the ecstatically happy hipster silhouette. The company that is, in a word, cool.” In my opinion it seems that Apple has always been a company who care about their appearance. By this I mean their products. They stand out because they are white but when there black they become cool. How did we draw this distinction of thought, that being, white is neutral and black is edge? Well over time our community as formed our opinions for us. What Apple does is very unique and specific by introducing the black man in a different light. Not so much the black, edge, leather wearing guy but the normal dancing iPod enthusiast. Nakamura mentions “Their strategy for creating “cool” brand identity by promoting an Afro-futuristic visual culture in the ads serves to separate blackness from other identities …” It’s changing our perceptions of what we are used to.


When people do achieves this “coolness” people often capitalize on them. The 2005 “iPod Ghraib” art installation by Trent Kelly critiqued our visual culture and political economy that Apple is flourishing in. In these pieces Kelly was making a statement that something that my look seemingly clear from a distance, when viewed closer, breaks apart into something else. The way in which the paintings are portrayed from a distance look fun, fresh and iPod but inside that is the horrible realism of war crimes. We see this alot with the coined term “Brandalsim” and gorilla artist.

See kellys sight is amazing!

CAPT. Jimmy Dangle

Thursday, January 28, 2010

Captains Log #3. Man vs. Machine




Ok, now that we've got that out of the way.Wait..."Ipad"..WTF!
So the passage I picked for this blog was Silvia's from cyber to hybrid,which is quite fitting considering this read speaks about the migration of cyberspace to physical space through the use of mobile technologies as an interface. She points out the explosion of social networking being at the palms of your hands and how it blurs the traditional boarders between physical and digital spaces.

Through out time we as humans have had a fascination with Man vs. Machine and we see this through movies, hyperality (that being, our conceptions of certain things are influenced by what we see and how its portrayed), TV, magazines and so on. Regardless, we take these a priori ideas of a machine and hold it up as some sort of technology or artificial being. The idea that we are pretty close to having robots walking around is not too far fetched. That being said, Silva’s explanation of mobile devices conveys the idea that we accept mobile, “social interface” tools and are perception of virtual space and physical space maybe separate to one another or one mashed up conception. Because we are immersed with so many different interfaces it would make sense that we mash our virtual understandings with our physical capabilities. Obviously we can decipher the difference between an actual physical space and a virtual space but I think Silva is making the point that our experiences in the virtual world are becoming more physically possible to create outside a virtual space.

By physical virtual space, I mean, the way in which we can use virtual tools in day to day life. For example, Geocaching is a high-tech treasure hunting game played throughout the world by adventure seekers equipped with GPS devices and falls under the locative or mobile gaming category. This is a perfect example of the mash up virtual interfaces has become. With mobile gaming you’re taking the TV screen out of the video game and instead, transforming the places around you into the game board. Effectively, your phone becomes the controller and your body becomes the character in the game.

What I took away from this article is the fact that we merge virtual and physical space not as a necessity but as technological over load. We are constantly bombarded with new technology, new programs, system updates, which open up our consciousness to new possibilities in the virtual/physical lifestyle we have been accustomed to for a while. The idea of man vs. Machine and robots will become accepted just like a cell phone sooner than you think. With the growth and understanding of the technology we harbor comes the need to grow interconnectivity between our community and others around us.

Friday, January 22, 2010

Captains Log #2. From Noob to Pro.

Ahoy, Ship mates!


Ah, blog number two. Our relationship is going so well and our community will begin to flourish for the next few months. But should I even call this a “community” or should I name it a chat room? In our last class we discussed the true meaning of a virtual community and how it (a non-physical experience) can substitute for actual face-to-face interaction. We decided that a community, in essence, is a group of people with common interests. Talking about this in terms of virtual communities we began to draw conclusions on what the rules of an on-line, self-governing community actually needs to be successfully. Going back to the question of: “is our blogging community an actual community?”, I would say no.Why? Simply because this blog will end at a certain time. And because it ends at a certain time we cant class it as a growing community. This is merely an experience but one that I think is essential for better understanding of a virtual community. Thinking about the virtual communities I am apart of I decided to pick XBOX Live (yes, I am a closet gamer). It continues to grow in a non-physical environment as well as an outside one, formed with in cyber space and serves to please a common interest to its users. It is a perfect example of what small communities can eventually achieve.


Before I start here is a quick look at what XBOX Live is.


Xbox Live gives you the opportunity to meet, talk and play games with people from around the world. It is set up exactly like Facebook or Myspace but its even more. MUCH more. Not only can you communicate via text but also talk to them using a head set, web cam, internet or phone applications. For example, I often call one of my friends and tell him to “get on-line and play a game”. There’s no need for me to ask him “how his day went” or “whatchu you doin man” because I know it will be discussed in the virtual realm. We’re not just playing a game. We are communicating with a virtual tool that creates a greater interconnectivity between people even if we are not physical in the presence of each other. Just like Face Book or Myspace, Xbox Live continues to grow with the many cell phone applications sprouting up. This also shows the dripping of a virtual world into our ever day lives. The Extension of computer to man.


Xbox live, as much as I love possesses some digital divide questions. You can use Xbox Live for free from a computer, an Xbox or your phone but if you want to play games online you have to pay a yearly subscription fee of fifty dollars. This is where their community marketing and rules come into effect. People who don’t pay the fee can still talk to people via text or with a head set, create their page, build an avatar, gain friends and play SOME of the games but without the subscription you don’t have 100% access. The stuff that Xbox still gives you with out the subscription is still awesome and would give somebody the opportunity to gain the experience. There will always be a digital divide but the divide is small here. People who get involved with Xbox Live, at first classed as what our generation has coined “NOOBIES” but will quickly pick up the lingo and become Xbox live literate.


Xbox live is an amazing example of what communities can achieve with time, marketing and a great appeal. With this virtual community individuals are able to choose the level or degree of interaction. They can choose when to participate; they can choose their degree of involvement with others, create a virtual alias, incorporate their interests through various ways of communication and build a greater global connection. There are only a few other examples like Xbox Live but in my opinion is the most versatile multi-virtual communication tool we have.


Sincerely,

Capt. Jimmy Dangle

Friday, January 15, 2010

Captains Log #1. Phone for thought

Ahoy, matys!

What is Cyberspace to me? Well I can tell you one thing, its nothing to bloody Microsoft’s Word Processor because it keeps telling me I’m spelling it wrong. Moving on. I would most relate my ideas of Cyberspace to Benedikt’s first conception of the term. Our so-called “Google generation” as Tony Blair coined it, to me is (in a very simple idea) a massive cell phone that has unlimited constantly changing applications from millions of users and different books. In fact think of how the cell phone has evolved and what the term ‘being on the phone’ actually means now. Texting, emailing, news updates, twittering, watching movies, listening to music, heaven forbid we actually make phone calls. GPS, Flight tracking, fitness programs, our phones are not just phones, they have transformed into multifunctional communication devices morphing our hands into a tiny screen, modem and a keyboard. We have the chance to talk to millions of people all over the world creating a “universal community” or a “global village” as Mcluhan would say.

Even though cyberspace is classed a non-physical terrain the fact that people can choose their own experience in the cyber world is the beauty of it. You can be who you want to be, you can be perceived in the light you choose and we see this more with the evolution of avatars and role-playing games. Avatars and social networking themselves is a product of the multicultural explosion happening with in our Cybercultue.

In essence the “phone” or “pocket computer” as I’m going to start calling it is a perfect example of Cyberspace and is a true testament to the power of Cyberculture avalanching from a simple desktop computer in to our every day lives.

“Sights, sounds, presences never seen on the surface of the earth blossoming in a vast electronic night”

Its Friday people. We made it

Sincerely,

Capt. Jimmy Dangle

Tuesday, January 12, 2010

Captians log. Welcome aboard

Born in Manchester UK in 1987 and moved here when I was 9 years old. For about 5 years after that I spent my summers in England and the school year in good old WARshington. CAUTION: Living here for 13 years I have developed an English/American twang that sometimes sounds funny and my accent will often come out stronger when bought free drinks or gargling with Guinness. I enjoy traveling, writing and listening to music, anything Roman polanski or Michel Gondry produce, Indian curry, Painting, video editing, web design, Radiohead, keeping fit, Flash, those little mints they give you after you pay for your meal, playing soccer and having a cold pint of Boddingtons on a Friday. I work at the FEQL (Food Environmental Quality Lab) an agricultural chemistry lab under WSU. I’ve worked there for over two years as a lab technician working on the method development for pesticide residue analysis in crops for grower groups all over the United States. In essence we make food safe. I am a senior majoring in the DTC (digital technology and culture) program, which, I know, has nothing to do with chemistry, but they pay well. I’m currently working on some of my first free-lance design jobs, which I’m pretty excited about and keeping my NEW website updated. Plug* www.hangarounddesigns.com .Other than that I’m excited to meet new people and look forward to reading all your blogs!

Stay Classy

Cpt.Jimmy Dangle